WAM #2: Connecting the Dots
Last time we blazed through Chapters 3 through 5 of the Dungeon Master's Guide to generate a bunch of random elements for our module. This time, after letting the flavors marry in the fridge for a bit, we're going to take that heap of stuff...
WAM #1: Writer of Adventure
I'm an old-school D&D / OSR enthusiast for the most part. I like parts of 5e, but struggle to accept it wholesale. It's grown on me, though. Rime of the Frostmaiden has been a step in the right direction. And I particularly find the Dungeon...
WAM #0: Let’s Write a Module
Let's write a module. From zero to layout to published. What do you say? Zero You've got a fistful of dice, a sharpened No. 2, and a blank chatacter sheet, just waiting to throw them together and create something both incredible and memorable. It's time to flex...